For UK secondary schools · Years 7–11

Cover the financial education your curriculum requires

Budgeting, saving, risk, scams and more, mapped to KS3–4 citizenship. Pupils learn it through short game rounds they actually want to play, with nothing for you to prepare.

Years 7–11Ages 11–16
No prepNo specialist knowledge
KS3–4 mappedCitizenship topics
No pupil loginsNo chat, no ads
BLUE, the Guardian character
This is BLUE, each pupil's Guardian. It grows as they learn.
The requirement

What schools in England must teach

Money and scam awareness are not optional extras. They sit in the national curriculum, the RSHE guidance and safeguarding guidance.

National curriculum

Citizenship, KS3–4

Budgeting, managing risk, income, credit, debt and savings, compulsory in maintained schools since 2014.

Statutory · from Sept 2026

RSHE guidance

Secondary pupils must learn about scams, fraud and extortion, and how deepfakes can be misused and spotted.

Safeguarding

Keeping children safe in education

Online safety covers commerce risks, including phishing and financial scams.

The new national curriculum, taught from September 2028, strengthens financial education further, and academies will be expected to follow it too.

What it covers

Every topic, one module at a time

One game and one Guardian across the whole money curriculum. Module 1 teaches pupils to spot scams; later modules cover budgeting, saving, risk and adult life.

Module 1Spotting scamsScams, fraud, fake links, identityReady January 2027
Module 2BudgetingNeeds, wants, budgets, bank statements2027
Module 3SavingSaving, interest, borrowing2027
Module 4Smart shoppingAdverts, influencers, consumer rightsPlanned
Module 5RiskRisk, insurance, investing basicsPlanned
Module 6Life at 18Payslips, rent, bills, pensionsPlanned
Module 7Public moneyTax and public spendingPlanned

Every activity is tagged to the KS3–4 citizenship programme of study and the Young Money financial education framework. In 2027 a new season adds AI scams and deepfakes, using fictional characters only.

How pupils learn

A game they want to play

Each pupil protects a vault of coins with BLUE. Messages arrive one at a time: texts, DMs, emails and adverts. Pupils decide whether each is a scam or genuine, then see the clue that gave it away.

A fake trade offer on screen with Block and Let in buttons
Scam or genuine?
The same message with the suspicious link highlighted and a clue shown
Find the clue
Results screen showing accuracy, coins, XP and skills practised
See what you learned

Screens from the current build, November 2026. All brands and senders in the game are fictional.

3 min

A lesson starter

One round of 10 messages on any device. Pupils play, then talk about the trickiest one.

20 min

Vault Raid

A whole-class game on the board. Pupils join with a code and play in teams. No names on screen.

Launching at Bett 2027
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Coverage you can show

The teacher dashboard shows which topics each class has practised, ready for leaders and governors.

Launching at Bett 2027

Launching at Bett 2027

Bett, 20–22 January 2027, ExCeL London. Meet us for a demo by appointment, or become a launch-partner school and try BLUE Money with your classes first.